Sunday, October 30, 2011

Some of my past prop and background designs from days spent in commercial animation

From Kathryn Cave and Chris Riddell's 'Something Else', Studio B's 'What About Mimi' and Nelvana's 'George Shrinks.'  Everything was hand drawn (making sure all lines were closed-off) and then painted in Photoshop; whimsical stuff...

Monday, August 15, 2011

Friday, May 6, 2011

SOCOM 4 Trophies

Oh yeah, I illustrated all the trophies - this poster includes all the revisions as well.

If you feel like seeing how they match here is the list :

More SOCOM 4 Cinimatic FX Planning

SOCOM 4 didn't get very good reviews but you can't fault the rendering guys and artists there.  They did a great job modeling, populating, lighting and creating FX for the game and dealing with the many changes it underwent during the 5 years it was in development.  In my informed opinion they were outstanding.

Wednesday, April 27, 2011

SOCOM 4 Tactical Maps

Since the engine couldn't handle many of the screenshots and much of the geometry only existed for the player POV, each map had to be hand painted.  Since things like this need to be done yesterday on top of the your regular concept duties timely completion can be a challenge.  In this case they needed 40 of these created just before the game was to ship.  :)  The first one is the screenshot of the existing level, second is what I painted and third is the finished user interface briefing map that I colour corrected and added the fog of war to.

Here are a couple more for a marketing presentation that I painted and created the graphics for.  Most concept artists would look down upon this type of work but one must be willing to take on all types of projects in order to be versatile and make sure you are marketable.  Besides I like everything I do; I just have to look back on my days as a cop and say to myself : "It beats searching smelly people" and there were quite a few disgusting prisoners to search...

Sunday, April 24, 2011

Tuesday, April 19, 2011

SOCOM 4 Concepts

Original box art with finalized characters from 2009:

OPSCOM Final older character:

A young 45:

Many head variations were explored, this continued into the modeling stage: